Transport Layer
AccessoryManager abstracts BLE, TCP/IP, and serial transports behind a single interface. Views and services interact only with AccessoryManager — never with transport implementations directly.
Transport Implementations
Transports live in Meshtastic/Accessory/Transports/:
| File | Protocol | Notes |
|---|---|---|
BLETransport.swift | CoreBluetooth | Standard BLE connection to radios |
TCPTransport.swift | Network.framework | Wi-Fi / TCP/IP to radios with networking |
SerialTransport.swift | IOKit serial | macOS only; USB-serial adapters |
Each transport conforms to a MeshTransport protocol that exposes connect(), disconnect(), send(data:), and a received publisher.
AccessoryManager Extension Map
| Extension | Key Methods |
|---|---|
+Discovery | startScanning(), stopScanning(), peripheral(_:didDiscover:) |
+Connect | connect(peripheral:), disconnect(), centralManager(_:didConnect:) |
+ToRadio | sendPacket(_:), sendWantConfig(), sendWaypoint(_:) |
+FromRadio | handleFromRadio(_:), handleMeshPacket(_:) |
+Position | startLocationUpdates(), sendPosition(_:) |
+MQTT | connectMQTT(), publishPacket(_:), mqttClient(_:didReceiveMessage:) |
+TAK | handleATAKPluginPacket(_:), handleATAKPluginV2Packet(_:), handleATAKForwarderPacket(_:), sendTAKPacket(_:channel:), sendTAKV2Packet(_:channel:), sendCoTToMeshV2(_:channel:). See TAK Protocol for the V1/V2 wire format detail. |
Packet Flow (Inbound)
Radio (BLE/TCP/Serial)
→ Transport.received publisher
→ AccessoryManager+FromRadio.handleFromRadio(_:)
→ Decode protobuf (MeshtasticProtobufs)
→ Route by packet type:
MeshPacket → handleMeshPacket(_:)
NodeInfo → updateNodeInfo(_:)
MyNodeInfo → updateMyNodeInfo(_:)
Config → updateConfig(_:)
...
→ Write to SwiftData via MeshPackets @ModelActor
→ Publish changes via @Published properties (UI updates)
Packet Flow (Outbound)
View / Service
→ AccessoryManager+ToRadio.sendPacket(_:)
→ Encode to protobuf (ToRadio wrapper)
→ Transport.send(data:)
→ Radio
Connection Sequencing
AccessoryManager+Connect runs connection setup as a sequenced series of steps: transport connect, heartbeat, wantConfig, optional database retrieval, and version checks.
During an explicit radio switch from the Connect view, the app uses the same connect pipeline but enables an extra post-config refresh. Once sendWantConfig() completes for the newly selected device, the app first applies the bundled DeviceHardware.json catalog and bundled device images to SwiftData, then schedules MeshtasticAPI.shared.refreshDevicesAPIData() in the background. That network refresh updates the same locally cached hardware catalog from https://api.meshtastic.org/resource/deviceHardware without blocking the rest of the connection sequence.
This refresh is only enabled for the switch-radio flow. Automatic reconnects and ordinary connects continue using the standard transport handshake without forcing a hardware catalog refresh.
Adding a New Packet Type
- Add the protobuf definition in the
protobufs/submodule. - Run
./scripts/gen_protos.sh. - Add a decode/dispatch case in
AccessoryManager+FromRadio.handleFromRadio(_:). - Add a send method in
AccessoryManager+ToRadio.swift. - Add a model property or SwiftData entity if the data needs to persist.
- Write unit tests against the encode/decode round-trip.
Concurrency Notes
AccessoryManager is not @MainActor. Its @Published properties are observed from SwiftUI views on the main actor. Use await MainActor.run { } when updating published properties from background tasks or CoreBluetooth delegate callbacks.
Background persistence writes must go through the MeshPackets @ModelActor, not the main ModelContext.